The Normal Map Tangent Orientation setting is under Edit > Preferences > Content. If you used OpenGL for your Substance Painter export, then the Normal Map Tangent Orientation should be Right-Handed (Flip Y unchecked). For example, if you’ve used DirectX for your Substance Painter export, then the Normal Map Tangent Orientation should be Left-Handed (Flip Y checked). To fix this issue, we must ensure that your DCC export settings match the settings in Toolbag.
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